Turn-Based
The engine mostly works by defining an update to the world state as one turn, the smallest turn we can do is progressing time by one hour. So a day would be 24 turns. It's important to understand that we won't focus on real-time performance, I strongly disbelieve that we could achieve something like 100 turns ala 60FPS.
The architecture is not suitable for that. It's much more like Aurora 4x in that regard.